Dishonored
Overview
A new game from an unknown studio about a faceless antihero with a thirst for revenge. The challenge was to create an identity for the brand and give the world a soul. The result was an award-winning campaign that far exceeded expectations. Immersive storytelling across digital, TV/video, print and live events. The work I did for Dishonored as a hands-on creative changed my life and evolved the path of my career.
Roles: Brand Lead // Co-Creative Director // Writer // Strategist
Recognition: AICP Award, Musical Arrangement, The Drunken Whaler, Key Art Awards, Bronze, Machinima: Best Trailer of E3