Dishonored
Overview
A new game from an unknown studio about a faceless antihero with a thirst for revenge. The challenge was to create an identity for the brand and give the world a soul. The result was an award-winning campaign that far exceeded expectations. Immersive storytelling across digital, TV/video, print and live events. The work I did for Dishonored as a hands-on creative changed my life and evolved the path of my career.
Roles: Brand Lead // Co-Creative Director // Writer // Strategist
Recognition: AICP Award, Musical Arrangement, The Drunken Whaler, Key Art Awards, Bronze, Machinima: Best Trailer of E3
Setting the Stage | Cinematic Trailer
Death From Above
Telling the story behind the story. Four chapters shot in a historic, subterranean french prison and lit to create a mood that emulated the game world, while capturing the creation experience from the developers' point of view. It was really cold.
A dark take on an old Irish sea shanty set the tone for the Revenge Solves Everything campaign and evolved into an iconic theme that became synonymous with the game itself.
Crossbones
Stealth
The Burden